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|genre=Dungeon crawler |modes=Single-player |platforms=Nintendo DS }} ''Izuna 2: The Unemployed Ninja Returns'', released in Japan as , is a dungeon crawler video game developed by Ninja Studio and published in Japan by Success and in North America by Atlus for the Nintendo DS handheld game console. It is the sequel to ''Izuna: Legend of the Unemployed Ninja'' and was released in Japan on November 29, 2007 and in North America on July 22, 2008. Like the first game, ''Izuna 2'' focuses on the adventures of Izuna and her friends. Shino, Izuna's friend, disappears in the midst of a wedding, so Izuna goes on a quest to find her. Izuna finds her, only to discover that Shino was looking for her sister, Shizune, so Izuna and her group decide to help search for Shizune. But by looking for Shizune, Izuna angers a group of foreign gods, who attempt to prevent her from reuniting with Shizune. Upon release, ''Izuna 2'' received mixed reviews. Aggregate review sites Metacritic and GameRankings gave the game a 65% and 63.56% respectively. Critics focused on its roguelike-nature as both a positive and a negative, and as the definitive aspect of the game. Most critics praised the storyline and criticized the gameplay, concluding that ''Izuna 2'' will only appeal to roguelike or dungeon crawler fans. ==Gameplay== ''Izuna 2'', like the original ''Izuna'' game, is a dungeon crawler. The player controls Izuna or various other characters and explores randomly generated dungeons. Each dungeon has multiple floors that need to be cleared, and many of these dungeons have bosses that must be defeated. The player manages a health bar; if the health bar is depleted, the player dies and is forced to return to town. Dying, a common occurrence in the game, will cause the player to lose all money and items being carried, though the player will not lose experience or levels. The health bar refills continuously every turn. To prevent players from remaining in place to restore health excessively, an "SP bar" was added.〔 It constantly depletes per turn and a depleted SP bar decreases the player's attack power. The game is turn-based; the player can perform an action, such as moving, using an item, or attacking, and every other enemy in the dungeon will perform an action as well. The game includes many role-playing video game elements, such as equippable items, stats, and experience points to level up. Equipment, items, and talismans can be found in dungeons. Their location and effects are randomly generated. Equipment comes in several classes: melee equipment such as swords, claws, arms, dolls, and boots, or ranged weapons such as boomerangs and bows.〔 Items come in several types including pills, shuriken, kunai knives, bombs, caltrops, and restorative items that heal health or SP.〔 Talismans can "stick," or be attached, to equipment to add abilities or stats. A weapon can only have a limited number of talismans stuck to it. Talismans can also be used to cast magic, which uses SP.〔 ''Izuna 2'' also includes a "tag" system not found in the previous game. The player enters dungeons with two characters, allowing the player to continue exploring the dungeon even after the first character has died. The player can switch characters in game during a fight through this system. Additionally, the player can use the secondary character in conjunction with the primary character to launch a powerful dual attack. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Izuna 2: The Unemployed Ninja Returns」の詳細全文を読む スポンサード リンク
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